DUNG PHAM VAN
3D Modeling Instructor
He brings a solid foundation of experience from the international game production environment, where every asset must meet stringent standards in both aesthetics and technical aspects. Throughout his career, he has participated in many major projects such as Elite Dangerous, Call of Duty, Spider-Man, Apex Legends, Blade & Soul, Throne and Liberty, Crossfire HDV… – games that demand high-quality models, optimization, and consistency in the production pipeline. His diverse experience, from hardsurface to environment, gives him a comprehensive perspective on building a production-standard asset – from form and structure to practical application in game engines. He not only teaches modeling but also helps students understand how to continuously improve themselves in the profession – true to his motto: “Be better than you were yesterday.”


Achievement
Hardsurface Artist at Glass Egg
Environment Artist at NCVVS
He has participated in many major projects such as Elite Dangerous, Call of Duty, Spider-Man, Apex Legends, Blade & Soul, Throne and Liberty, Crossfire HDV…
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